General Command
General Command pits two armies against each other on a battlefield. Control your units, and find weak points in the enemy battle lines. The AI uses a combination of confidence and aggression, which you can modify for custom battles. Feel free to pit two AIs against each other and watch a battle unfold.
Hardware Note: Older computers shouldn't give the computer more than a total of 7 infantry + cavalry units, otherwise the calculations can take a while to finish.
If you look forward to General Command's release you can support its development by playing Tower Knight on Steam and leaving a review.
Controls
- Left Click:
- Select unit
- Drag to select units
- Select move position
- Right Click
- Cancel selection
- Toggle Cannon
- Cannons have friendly fire
- Enter
- shortcut for "commit move"
- space
- display a preview of a unit's attack range
- v
- [Debug] toggle debug drawings of the AI's plans. This only works during the AI's turn, before they commit their turn.
- Mouse Scroll
- zoom in/out
- WASD
- pan camera
Updated | 24 days ago |
Status | Released |
Platforms | HTML5 |
Author | Sweet Apple Games |
Genre | Strategy, Simulation |
Made with | Godot |
Tags | Co-op, Meaningful Choices, Turn-based, Turn-Based Combat, Turn-based Strategy, War |
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